By Bret Boyd
Dragonkin are bequeathed greed and ambition, yet lack the ability to assert it. it doesn't matter what they do, they cannot get away one ever-present truth: they're the spawn of dragons, yet they stay on the planet of guy. the full consultant to Dragonkin examines those half-bloods in all their varieties, from these spawned by way of polymorphed dragons to the mutant creatures produced by way of arcane egg-sculpting. It gains principles for dragonkin computers and monsters, new feats and racial templates, 4 new status sessions, ideas for historical dragons that ascend to the ability of gods, and extra! like several entire publications, it's a hundred% stand-alone and world-neutral. This e-book makes use of the 3.5 version of the d20 ideas set, and is absolutely appropriate with the world’s hottest function taking part in online game.
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Extra info for Complete Guide to Dragonkin (d20 System)
For 13d6 points of damage. Immunities (Ex): The supreme avatar brass is immune to fire, sleep, and paralysis effects. He is also not subject to death attacks and cannot be fooled by illusions of 5th-level or below. He is immune to spells from the school of conjuration. This immunity can be suppressed as desired. Spell-Like Abilities: At will – speak with animals; 3/day – endure elements (radius 10 ft. x 1/2 dragon’s age category); 1/day – suggestion, control winds, control weather. Summon Djinni (Sp): This ability works like a summon monster spell, except that it summons one djinni.
Both of these functions are extensions of the dragon’s connection with the collective unconscious. • Enhanced frightful presence (Ex): The dragon’s frightful presence ability becomes so powerful that the DC to resist it rises by 10. • Grant spells (Su): The dragon can grant spells to worshippers as if he were a god. Clerics who worship a supreme avatar are granted the Dragon domain in addition to a second that depends on the god’s personality, as described below. But a supreme avatar is not a true god, so certain limits apply to his abilities.
Your Perform check is the DC of the dragon’s Will save. If the dragon wins, the attempt is unsuccessful and the dragon is alert to your presence (if this is not already the case). If you win, the dragon remains in its current position, landing immediately if needs be. It is considered dazed for as many rounds as the rumbling continues, up to a maximum duration equal to your Constitution score. You can take no other action aside from normal movement while maintaining the sound. As soon you cease rumbling, the dragon becomes as alert as before.
Complete Guide to Dragonkin (d20 System) by Bret Boyd